#ifndef SB_FLEE_H
#define SB_FLEE_H

#include "Behaviour.h"

class SBFlee : public Behaviour
{
public:
	SBFlee(AIAgent* agent, GameObject* objectToFleeFrom, float minDist);
	Vec3f Update();
private:
	float m_minDist;
	float m_minDistSqr;
};

#endif